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AI Insights · Timothy · October 2023

Performance of Top 5 Casual Games on iOS in Qatar - Q3 2023

Discover the performance trends of the top 5 casual games on the iOS platform in Qatar during Q3 2023, including weekly downloads, revenue, and active users.

Performance of Top 5 Casual Games on iOS in Qatar - Q3 2023

In the third quarter of 2023, the casual gaming landscape on the iOS platform in Qatar showcased notable trends. Here’s a breakdown of the performance of the top 5 casual games: Royal Match, Subway Surfers, MONOPOLY GO!, 8 Ball Pool™, and Candy Crush Saga.

Royal Match from Dream Games saw an interesting pattern in its weekly revenue, which fluctuated throughout the quarter. The game started with around $18K in late June, dipping to approximately $15.3K in late August, before peaking at $22.9K in mid-September. Weekly downloads showed a decline from 2.3K in mid-July to around 859 by the end of September. Active users increased from around 8.9K in late June to a peak of 11.1K in mid-September, ending the quarter with about 10.9K.

Subway Surfers by Sybo Games ApS experienced relatively stable weekly revenue, starting at around $333 in late June and ending at approximately $213 by late September. Weekly downloads decreased from 2K in late June to about 1.2K by the end of September. Active users remained fairly consistent, fluctuating around the 27K to 28K mark throughout the quarter.

MONOPOLY GO! from Scopely, Inc. showed a strong revenue growth, beginning with roughly $2K in late June and reaching about $5.5K by the end of August, before settling at around $3.7K by the end of September. Downloads started at around 952 in late June and gradually decreased to approximately 719 by the end of September. Active users saw a growth trend, beginning at 1.4K in late June and peaking at around 2K in mid-August, before ending the quarter at approximately 1.7K.

8 Ball Pool™ from Miniclip.com had a steady weekly revenue, starting at about $3.1K in late June, peaking at around $3.5K in mid-July, and ending at approximately $1.8K by late September. Weekly downloads showed a gradual decline from 969 in late June to around 745 by the end of September. Active users remained relatively stable, fluctuating around the 29K to 31K range throughout the quarter.

Candy Crush Saga by King displayed consistent revenue performance, starting at around $5.3K in late June, peaking at approximately $6.3K in early August, and ending at about $4.8K by late September. Downloads decreased from 928 in late June to around 703 by the end of September. Active users maintained a steady count, hovering around the 12.9K to 13.3K range throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023